![]() Each item will require different pieces of junk of varying rarity. Some weapons and outfits can only be obtained via crafting. By paying caps and junk, one can assemble items in the workshop. Junks and recipes can be collected from the wasteland or from lunchboxes, which can be used for crafting weapons and outfits via a weapon workshop and outfit workshop. Players could also obtain Common, Rare and/or Legendary dwellers through lunchboxes. Though the in-game description states that "Each lunchbox is guaranteed to either have a dweller or a rare item and a guaranteed junk," +500 caps are also categorized as a rare item. Each lunchbox allows the player to attain five cards, each card then allows players to attain either dwellers, weapons, outfits or resources. ![]() Lunchboxes are awarded upon completion of certain game objectives and are also available for purchase via micropayments. Dead dwellers can be revived, at the cost of caps. Also, a dweller will automatically return to the vault if they have collected 100 items. One can equip the dweller with stimpaks and RadAway from one's stock at the start of exploration. After returning, one can collect all the things discovered by the dweller in the wasteland. One can direct a dweller through the building to fight, explore and collect items to bring back to the vault. Dwellers will come across locations from Fallout 4 seen in the explorer's update logs. One can send up to 25 dwellers to explore the wasteland to obtain extra armor, outfits, weapons, recipes and caps. Putting two dwellers with the same surname in the living rooms or any of its upgrades will trigger a conversation between the characters citing "Nothing like hanging out at home with my family." Automated surnames of children are of their parent of the opposite gender, female offspring will follow the last name of the father, male offspring will follow the last name of the mother. Many of the dwellers, weapons, outfits, and pets are featured from other Fallout games, most noticeably Fallout 3 and Fallout 4. Vault dwellers can also be acquired with additional levels, attributes, outfits and weapons if acquired through lunchboxes or exploring the wasteland. SPECIAL attributes can also be boosted with SPECIAL rooms such as classrooms or armories. ![]() attributes and are most commonly set between 1 and 3. All dwellers have their own individual S.P.E.C.I.A.L. Whenever a dweller levels up a number of caps are gained equal to their new level. Basic dwellers start at Level 1 and can be upgraded up to Level 50 through working, preventing hazards and scavenging. To increase the vault dweller population, one can wait for them to show up at random, mate two dwellers, get them from lunchboxes, or produce a radio studio.Įach dweller will spawn with only a vault jumpsuit and their fists for a weapon. Vault dwellers are an essential part of the game and are required for: operating production rooms, reproducing, protecting the vault from raider and deathclaw attacks and scavenging the wasteland.
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Subscribe today to get exclusive monthly rewards, a collection of EA’s best titles, trials of new EA games, and more for just $4.99 a month.* Cancel anytime. new amount) when players decide to upgrade them to the Ultimate tier, while Xbox Game Pass will be converted to Ultimate at a 4:3 ratio, and EA Play durations will be converted at a 3:1 ratio.Get more from your game. ![]() And Microsoft is basically addressing this practice through a couple of new conversion decisions.Īccording to Microsoft's support page, any remaining active periods of Xbox Gold and PC Game Pass will be converted at a 3:2 ratio (original amount vs. This secret maneuver allows them - or used to allow them - to get a longer period of Xbox Game Pass Ultimate at a drastically reduced price than the original $16.99 per month. Players using this workaround typically buy Xbox Gold months through third-party retailers (1 year is about $60 or less) and then buy an additional month of Ultimate to convert the entire duration of both subscriptions to Xbox Game Pass Ultimate. These amounts are fair for the amount of Game Pass benefits you'll receive, but it's still expensive for many other people around the world, which is why those other players choose to subscribe by upgrading their Gold subscriptions instead.ĪLSO READ: Pokemon's Sleep App Will Even Record You While You Sleep To sign up for Xbox Game Pass, you normally have to pay $9.99 per month for the standard subscription tier, and $16.99 per month for the Xbox Game Pass Ultimate tier (which includes EA Play subscription, Riot games benefits, and free perks on top of the original Xbox Game Pass benefits). Active Gold subscribers attempting to convert to Ultimate will still be able to do so, but at a reduced amount than the original 1:1 Gold-to-Ultimate conversion ratio. ![]() ![]() Starting today, Xbox Gold subscribers will no longer be able to convert their remaining subscription period into an equivalent period of Xbox Game Pass Ultimate days. ![]() ![]() They don’t map out exactly, e.g., their Corvettes being not much larger than basically Strike Craft, and the ranges (kilometers) being infinitesimal compared to where I think Stellaris is/should be (hundreds of thousands, if not millions, of kilometers). To me, those ships look more “right”, with sizeable differences between the Corvettes, Frigates (Destroyers), Destroyers (Cruisers), and Battlecruisers (Battleships). What prompted my concern was going back to play the Homeworld games, now that they’re remastered. Pick whatever size you want for the first ship, but then work proportionally from there and tell me if you think the other ship looks “right” to you. If a Corvette is only 1/8th the size of a Battleship, or half as long, half as wide, half as tall, then a Corvette that is, say, 200 meters long would make the corresponding Battleship only 400 meters long. However, I’m also dealing with some conflict regarding the resultant picture of how warships look. The other rules that are out there aren’t far off from lining up with that theory, and that helps me wrap my head around ways to suggest improvements to ship design and space combat. To date, I’ve spoken here about my thoughts that, based on the ratios of cost and capability for the various ships, Corvettes are half the size in volume and mass of Destroyers, which are half the size of Cruisers, which are again half the size of Battleships (i.e., Corvettes would be 1/8th the size of Battleships). I look at the limited information given by the devs and pair it up with my own limited understanding of physics and engineering, to try to extrapolate out to what I think is a reasonable representation of space warships. I fixate on details when it comes to warship design, almost certainly too much. |
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